Sunday, October 20, 2019

A Slight Mistake?

Hello again.

So, I'm not sure how many of you noticed this, but one of the games played on the channel was Robot 10.1. Now I'm talking about Robot 10.02. Don't worry; you haven't missed anything.

As far as I can tell, 10.1 is supposed to be 10.01. However, Antique Bandit Interactive has made another mistake, causing confusion as to the naming pattern.

If you still aren't convinced, here's this:

admina: You called?

clockface: Admina, I just realized that the "latest" version of Robot is 10.02, yet there exists version 10.1?

admina: Oh . . . #### . . . that . . .

clockface: You know about that?

admina: My own hotline was plugged up with people asking about that last year.

clockface: Wait, that version was released publically in 2018?

admina: Yeah.

clockface: So, does that mean that I'm not playing the latest version?

admina: No. I managed to get ahold of the entire coding history for the company, which includes any deletions. They meant to type 10.01 but made a typo.

clockface: Are you sure they aren't playing games with us? And what if they can delete files secretly?

admina: Impossible. For one, my access is at the top level. Usually, only the head of the company can actually see this, but I somehow found access through one of the millions of loopholes the company has in its programming.

clockface: You should be careful, but I am curious as to what that means.

admina: I'm being careful-thanks for the concern and all. Anyway, what that means is that if something is deleted, even secretly, the history log I have access to will display what projects have been edited, created, or deleted and when. It even displays a reason for doing so, because you are required to say why something was modified, created, or deleted.

clockface: Are you sure it's been updated? What if they have multiple logs?

admina: I mean, there's literally a project that just updated a few seconds ago. Also, this thing has folders that access all logs without the need for a password. Of course, since this IS Antique Bandit we're talking about, I made sure to check for encryption, hidden text, and whatnot. I tried everything, and literally, nothing is hidden from the log. I should probably also mention that the log has access to a list of logs being used currently. Apparently, the information for when a game was created, deleted or modified has been added to multiple logs, but I can see all of it. I've checked every single page, and nothing was hidden.

clockface: Maybe it's their way of throwing us off. Are you sure they don't know about the "worm" in their system?

admina: They probably don't, and if they do, they don't care.

clockface: How are you so sure?

admina: Ever since Mr. Error left, we haven't had an actual head of the company do anything here. Most of it's currently automated.

clockface: Okay. One more question: is there a possibility that Robot 10.2 exists in another dimension?

admina: No. Through my research, I've been able to find for a fact that the games made by Antique Bandit Interactive, every single version of any of their projects, has remained the same. Period.

clockface: Odd. Why is that?

admina: I have no idea, and I'm not sure I want to find out. If we try messing with that, we might actually break the entire timestream.

clockface: It's that serious?

admina: Possibly. There's not enough information to even comprehend why Antique Bandit's games have remained the same through each dimension.

clockface: How do you even know about that though?

admina: You can thank the multiple versions of me from other dimensions writing in one notebook for that. Oh, and before you ask, I've gone ahead and typed and done everything in my power to make sure there's at least a dozen copies of the notebook.

clockface: Alright. Is there anything else I should know?

admina: Not really, although my husband and I have gone ahead and tried to start recording footage of that Street Safety Training program I told you about. Of course, it keeps running into errors.

clockface: What kind?

admina: Something about audio clips?

clockface: Have you checked to make sure the clips aren't encrypted?

admina: No. Why?

clockface: Because it happened to me for Robot 10.02. After decrypting the audio files for Robot 10.02 . . . well, it wasn't pretty, but it worked. I wonder why the games are so shoddy.

admina: Well, through exploring the Street Safety Training program, I've found that the people making it ran out of funding.

clockface: So close to finishing it?

admina: Yeah, and, mind you, this was during the 80s. I'm guessing that Antique Bandit wants us to think that funding was dried when the game wasn't approved, but it seems like the game was actually finished more or less.

clockface: You said it was going to be sold in stores. What makes you say that?

admina: Literally the password to get the dumb thing working is "retail". I kid you not.

clockface: Wow. They were actually expecting it to sell?

admina: Apparently.

admina: . . .

admina: Oh man, I need to get off now. Somebody has actually entered the building. Glad I've got secret access to surveillance.

clockface: I'll let our "fans" at home what's been going on. If worse comes to worse they might be able to figure out what's going on if we can't. Later.

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